Is Song of Farca a good game? Yes, it is. Very good, actually. If you want to play, just go ahead and do it. It's actually a beefed-up visual novel with a nice, trivial hacking minigame that only gets old after a few hours, a conversation system in which you have to present evidence after making deductions by linking two pieces of info from your investigations, with a pixel art depiction of what’s happening at the top of the screen in which you see your actual character at home during her house arrest. This will give you about 8-9 hours of intrigue and good gameplay. Just be aware that the first playthrough is “the good one” and that the game is not as replayable as the developers think. I’ll explain that in a minute. So, if you really want to play it, go ahead and don’t read any further.
The thing is, after my first playthrough, it all went downhill and it left a very bad taste in my mouth eventually. Why? Well, because I don’t think it’s an honest game. It’s basically what some people call “copaganda”. The setting is a fictional nation called Farca that looks like your generic cyberpunk dystopia. The world is a very unfair place, but the whole story is biased in favor of law and order. Your character, a very modern blue-haired, tattooed and pierced lesbian (or bi?) girl with a video game t-shirt, is in house arrest, but it’s not because she’s oppressed or something: she's a loose cannon who punched someone. She didn’t play by the rules and it’s obvious that she deserved it. Then, the game plants a leftwing journalist who aids you and from time to time you receive a revolutionary newsletter that you can reply to. Ludicrously, if you reply to the newsletter, you are “shaping” the world with your actions, and those replies will lead to different world events and achievements. Be revolutionary enough and you’ll get everyone killed. Sounds ludicrous? Yeah, because it is. At first you don’t notice it, but at the end of the story it’s painfully obvious that in Song of Farca, the most leftwing characters are literal psychopaths and the most honorable people are literally a shady oligarch/mob boss and a cop. All the other characters only want to fool you. When you stop to think about it, it’s a very disturbing worldview. You are surrounded by all kind of gray people, but you confront two people that are openly sociopathic (one of them a literal serial killer), and both are antifa figures. Even the big mob boss is “as good as his word”, using the game’s phrasing, and treats you fairly when you do what he wants. This game is actively trying to make you think that the most dangerous individuals are the leftists, and that you’d be better off if you just played by the rules and/or followed orders from the powers that be.
I know quite well you are going to dismiss this argument if you don’t share my worldview. But that’s not the only issue I find in this game. Song of Farca has been characterized many times as a game where “choices matter”. Do they, though? Your second playthrough will make it painfully obvious that the big twists don’t change at all. The stories never branch out. It’s one of those visual novels in which choices are basically cosmetic and you’re being railroaded into basically the same story. You get the illusion that choices matter because you must play “well” or your mistakes will get people killed. Yes, that means that there’s a “proper” way to play the game, and you don’t know it, but when you make other choices you are not really “choosing”, but failing. This is especially aggravating in a chapter where (spoilers) you guide a character through a life-threatening situation in which the game makes you think that the character you are protecting may get killed, but this won't happen, no matter what you do, until the game suddenly kills that character later to force a plot point on you. But during the rest of the game yes, you must play well or some minor character will die. The illusion kind of works the first time, but after that, you’ll realize it’s all smoke and mirrors.
That’s my main point of contention. But I must admit that the game is good. The music is very subtle, so much that you don’t notice it most of the time, and it has a touch of Deus Ex in it. The graphics are nice, with some cool character design work (the main character looks great and it’s realistic enough, unlike the more cartoonish look she had in the original concept art you can unlock). It’s a pleasant surprise that you have a nice lesbian romance in it, being a Russian game and all. Too bad the game is not very replayable. To add insult to injury, you can’t skip dialogues, so you will lose hours and hours of our life just waiting for the lines to appear. That’s the reason that I have accumulated so many hours of play with it while trying to 100% the achievements, which will force you to play through the whole game replying (or not replying) to the newsletter in a consistent way. But, as I said, you’ll only have fun the first 8 hours and then it will all be a grind, because it’s a game of clicking and waiting, “wait while somebody is talking to you”, “wait while something gets automatically hacked”, etc. I literally had the game in a small window while I was browsing my social media.
I’m also concerned by how this game uses the “bury your gays” trope. It really feels as a further punishment of the main character for being a deviant and a rebel. Because this is a Russian game, it all feels as if this game was trying to brainwash me with the current mainstream values in Russian society: leftist = bad. LGTBQ+ = dangerous. Activists = evil. The game sets the main character up to punish her for her sins, because she idealistically tried to change the world. The conservative subtext can be quite annoying, but it’s also possible that you’ll enjoy your first playthrough if you don’t mind the phoniness of its “choices” and how it’s really a shallow visual novel with cool bells and whistles.